同款爱心-李峋同款爱心
🐏🐏🐏
写在前面C语言python网页设计1网页设计2网页设计
写在前面
C语言代码直接复制到编译器中运行就可以了,我这里用的是Dev-C,运行Python代码需要运行环境,
- 写在前面
- C语言
- python
- 网页设计1
- 网页设计2
- 网页设计
写在前面
C语言代码直接复制到编译器中运行就可以了,我这里用的是Dev-C,运行Python代码需要运行环境,软件我用的是PyCharm,网页设计代码最简单也最好看,复制到记事本中,然后将.txt的后缀改成.html就可以了,我自己用的是WebStorm。不懂的可以再问我哦。
C语言
#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
float f(float x, float y, float z) {
float a = x * x 9.0f / 4.0f * y * y z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
int main() {
SetColeTextAttribute(GetStdHandle(STD_OUTPUT_HADLE),0x0C);
HADLE o = GetStdHandle(STD_OUTPUT_HADLE);
_TCHAR buffer[25][80] = { _T( ) };
_TCHAR ramp[] = _T(.:-=*#%@);
int count= 0;
int count1=0;
//system(color F4);
for (float t = 0.0f;; t = 0.1f) {
int sy = 0;
float s = sinf(t);
float a = s * s * s * s * 0.2f;
for (float z = 1.f; z > -1.2f; z -= 0.1f) {
_TCHAR* p = &buffer[sy][0];
float tz = z * (1.2f - a);
for (float x = -1.5f; x < 1.5f; x = 0.05f) {
float tx = x * (1.2f a);
float v = f(tx, 0.0f, tz);
if (v <= 0.0f) {
float y0 = h(tx, tz);
float ny = 0.01f;
float nx = h(tx ny, tz) - y0;
float nz = h(tx, tz ny) - y0;
float nd = 1.0f / sqrtf(nx * nx ny * ny nz * nz);
float d = (nx ny - nz) * nd * 0.5f 0.5f;
*p = ramp[(int)(d * 5.0f)];
}
else
*p = ;
}
}
for (sy = 0; sy < 25; sy) {
COORD coord = { 0, sy };
SetColeCursorPosition(o, coord);
WriteCole(o, buffer[sy], 79, ULL, 0);
}
if(count <= 10){
printf(I Love You \n) ;
printf( By DYY);
count;
} else{
printf(You Are My Best Lover.\n);
printf( );
count;
if(count>=20){
count =0;
}
}
Sleep();
}
}
效果展示
python
import random
from math import sin, cos, pi, log
from tkinter import *
CAVAS_WIDTH = 1960 # 画布的宽
CAVAS_HEIGHT = 1000 # 画布的高
CAVAS_CETER_X = CAVAS_WIDTH / 2 # 画布中心的X轴坐标
CAVAS_CETER_Y = CAVAS_HEIGHT / 2 # 画布中心的Y轴坐标
IMAGE_ELARGE = 11 # 放大比例
HEART_COLOR = #ff2121 # 心的颜,这个是中国红
def heart_function(t, shrink_ratio: float = IMAGE_ELARGE):
“爱心函数生成器”
:param shrink_ratio: 放大比例
:param t: 参数
:return: 坐标
# 基础函数
x = 16 * (sin(t) ** )
y = -(1 * cos(t) - 5 * cos(2 * t) - 2 * cos( * t) - cos(4 * t))
# 放大
x *= shrink_ratio
y *= shrink_ratio
# 移到画布中央
x = CAVAS_CETER_X
y = CAVAS_CETER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
随机内部扩散
:param x: 原x
:param y: 原y
:param beta: 强度
:return: 新坐标
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CAVAS_CETER_X)
dy = ratio_y * (y - CAVAS_CETER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
抖动
:param x: 原x
:param y: 原y
:param ratio: 比例
:return: 新坐标
force = -1 / (((x - CAVAS_CETER_X) ** 2 (y - CAVAS_CETER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CAVAS_CETER_X)
dy = ratio * force * (y - CAVAS_CETER_Y)
return x - dx, y - dy
def curve(p):
自定义曲线函数,调整跳动周期
:param p: 参数
:return: 正弦
# 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
return 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
爱心类
def __init__(self, generate_frame=20):
self._points = set() # 原始爱心坐标集合
self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
self._center_diffusion_points = set() # 中心扩散效果点坐标集合
self.all_points = {} # 每帧动态点坐标
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self, number):
# 爱心
for _ in range(number):
t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
x, y = heart_function(t)
self._points.add((x, y))
# 爱心内扩散
for _x, _y in list(self._points):
for _ in range():
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
# 爱心内再次扩散
point_list = list(self._points)
for _ in range(4000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.17)
self._center_diffusion_points.add((x, y))
@staticmethod
def calc_position(x, y, ratio):
# 调整缩放比例
force = 1 / (((x - CAVAS_CETER_X) ** 2 (y - CAVAS_CETER_Y) ** 2) ** 0.520) # 魔法参数
dx = ratio * force * (x - CAVAS_CETER_X) random.randint(-1, 1)
dy = ratio * force * (y - CAVAS_CETER_Y) random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
halo_radius = int(4 6 * (1 curve(generate_frame / 10 * pi)))
halo_number = int(000 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
# 光环
heart_halo_point = set() # 光环的点坐标集合
for _ in range(halo_number):
t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
x, y = heart_function(t, shrink_ratio=11.6) # 魔法参数
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
# 处理新的点
heart_halo_point.add((x, y))
x = random.randint(-14, 14)
y = random.randint(-14, 14)
size = random.choice((1, 2, 2))
all_points.append((x, y, size))
# 轮廓
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, )
all_points.append((x, y, size))
# 内容
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x size, y size, width=0, fill=HEART_COLOR)
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
render_canvas.delete( all )
render_heart.render(render_canvas, render_frame)
main.after(160, draw, main, render_canvas, render_heart, render_frame 1)
if __name__ == __main__ :
root = Tk() # 一个Tk
canvas = Canvas(root, bg= black , height=CAVAS_HEIGHT, width=CAVAS_WIDTH)
canvas.pack()
heart = Heart() # 心
draw(root, canvas, heart) # 开始画画~
root.mainloop()
效果展示
网页设计1
<!DOCTYPE HTML PUBLIC -//WC//DTD HTML 4.0 Transitional//E>
<HTML>
<HEAD>
<TITLE> A beating heart </TITLE>
<META AME=Generator COTET=EditPlus>
<META AME=Author COTET=>
<META AME=Keywords COTET=>
<META AME=Description COTET=>
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</HEAD>
<BODY>
<canvas id=pinkboard></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 0, // particle size in pixels
},
};
(function(){var b=0;var c=[ms,moz,webkit,o];for(var a=0;a<c.length&&!window.requestAnimationFrame;a){window.requestAnimationFrame=window[c[a]RequestAnimationFrame];window.cancelAnimationFrame=window[c[a]CancelAnimationFrame]||window[c[a]CancelRequestAnimationFrame]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(df)},f);b=df;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== undefined ) ? x : 0;
this.y = (typeof y !== undefined ) ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == undefined )
return Math.sqrt(this.x * this.x this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x = this.velocity.x * deltaTime;
this.position.y = this.velocity.y * deltaTime;
this.velocity.x = this.acceleration.x * deltaTime;
this.velocity.y = this.acceleration.y * deltaTime;
this.age = deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext( 2d ),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), ),
10 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos( * t) - 10 * Math.cos(4 * t) 25
);
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement( canvas ),
context = canvas.getContext( 2d );
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 point.x * settings.particles.size / 50;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 50;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t = 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = #ea80b0 ;
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById( pinkboard ));
</script>
</BODY>
</HTML>
效果展示
网页设计2
<!DOCTYPE html>
<html lang=en>
<head>
<meta charset=UTF-8>
<title>hearts</title>
<style type=text/css>
* {
padding: 0;
margin: 0;
}
body {
background: #498db;
overflow: hidden;
}
/**
* 主容器
*/
div#main {
width: 100vw;
height: 100vh;
}
/**
* 显示文字
*/
h1#text {
color: #FFF;
text-align: center;
}
/**
* heart标签的样式,一个红的正方形,
* 将最终图像旋转45度,并置于缩小一半、半透明状态,
* 设置无限的动效
* 单次动效时间s
*/
heart {
position: absolute;
width: 20px;
height: 20px;
background: #e74cc;
transform: rotate(45deg) scale(.5);
opacity: .5;
animation-name: scale, opacity;
animation-duration: s;
animation-iteration-count: infinite;
}
/**
* 用伪类在heart之前画个圆并左移十像素
*/
heart::before {
position: absolute;
content: ;
width: 20px;
height: 20px;
background: #e74cc;
border-radius: 50%;
transform: translateX(-10px);
}
/**
*用伪类在heart之后画个圆并上移十像素
*/
heart::after {
position: absolute;
content: ;
width: 20px;
height: 20px;
background: #e74cc;
border-radius: 50%;
transform: translateY(-10px);
}
/**
* 跳动动效
*/
@keyframes scale {
25%,
75% {
transform: rotate(45deg) scale(1);
}
50%,
100% {
transform: rotate(45deg) scale(.5);
}
}
/**
* 改变透明度
*/
@keyframes opacity {
25%,
75% {
opacity: 1;
}
50%,
100% {
opacity: .5;
}
}
</style>
</head>
<body>
<div id=main>
<h1 id=text></h1>
</div>
</body>
<script type=text/javascript>
//获取父容器
var mainObj = document.getElementById( main )
//获取文本容器
var textObj = document.getElementById( text )
//获取浏览器的高度
var innerWidth = document.body.clientWidth
var innerHeight = document.body.clientHeight
//计数器
var number = 0
/**
* 持续出心,直到数量为521,位置随机生成
*/
var interval = setInterval(function() {
var heart = document.createElement( heart )
heart.style.left = Math.floor(Math.random() * innerWidth) px
heart.style.top = Math.floor(Math.random() * innerHeight) px
mainObj.appendChild(heart)
number
textObj.innerHTML = 送你 number 个爱心,请查收!
//当心的数量达到521时结束
if (number >= 521) {
clearInterval(interval)
}
}, 50)
</script>
</html>
效果展示
网页设计
<!DOCTYPE html>
<html lang=en>
<head>
<meta charset=UTF-8>
<meta name=viewport content=width=device-width, initial-scale=1.0>
<meta http-equiv=X-UA-Compatible content=ie=edge>
<title>beating_heart</title>
<style>
html,
body {
height: 100%;
}
body {
margin: 0px;
padding: 0px;
background: yellow;
background: linear-gradient(to bottom, pink 0%, pink 100%);
}
.chest {
width: 500px;
height: 500px;
margin: 0 auto;
position: relative;
/* background:red; */
}
.heart {
position: absolute;
z-index: 2;
background: linear-gradient(-90deg, red 0%, red 40%);
animation: beat 0.7s ease 0s infinite;
}
.heart.center {
background: linear-gradient(-45deg,red 0%, red 40%);
}
.heart.top {
z-index: 7;
}
.side {
top: 100px;
width: 220px;
height: 220px;
border-radius: 220px;
}
.center {
width: 210px;
height: 210px;
bottom: 100px;
left: 145px;
transform: rotate(45deg);
}
.left {
left: 62px;
}
.right {
right: 62px;
}
@keyframes beat{
0%{
transform:scale(1) rotate(225deg);
box-shadow:0 0 40px red;
}
50%{
transform:scale(1.1) rotate(225deg);
box-shadow:0 0 70px red;
}
100%{
transform:scale(1) rotate(225deg);
box-shadow:0 0 40px red;
}
}
</style>
</head>
<body>
<div class=chest>
<div class=heart left side top></div>
<div class=heart center></div>
<div class=heart right side></div>
</div>
</body>
</html>
效果展示
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留言与评论(共有 6 条评论) |
本站网友 如何炖鸡 | 12分钟前 发表 |
100 | |
本站网友 微量元素是什么 | 5分钟前 发表 |
7; } .side { top | |
本站网友 雪在飞 | 21分钟前 发表 |
infinite; } /** * 用伪类在heart之前画个圆并左移十像素 */ heart | |
本站网友 眼睫毛笔刷 | 18分钟前 发表 |
hidden; } /** * 主容器 */ div#main { width | |
本站网友 smarty教程 | 2分钟前 发表 |
100% { opacity |